Fixing 3D Touch

I’ll be damned astonished if you’ve not encountered this by now, but here’s UX/PD engineer @eliz_kilic with a lovely idea for how to make 3D Touch more discoverable for the average user, something which is sorely needed. I’m a very frequent user of 3D Touch, particularly in respect to Control Centre, the Home app, accessing frequently used contacts such as my flatmate, or composing a tweet as quickly as possible via Tweetbot. With iOS 11, one of my most frequently used instances of 3D Touch became using it to access the Camera shortcut from the lock screen. As a(n extremely) amateur photographer, being able to access the camera as rapidly as possible is a blessing, and is an action I find much more consistent that the ‘swipe left’ on the lock screen that was solely employed circa iOS 10.

I consider 3D Touch a truly useful feature, but for the average user, it’s entirely not apparent what icons are ripe for 3D Touch actions and Kilic illustrates a simple and clean way to highlight areas that are ready to reveal more to users with a simple press. Great idea, nicely presented 🙌🙌🙌

What would happen if we decide to make all links same color and style as the regular text? People would not know what to click on right? Why is 3D Touch be any different? We rely on our vision to decide actionability before anything else. If you can’t distinguish 3D Touchable buttons from those that are not, how are you supposed to know you can press on them?